Friday 18 January 2019

John Marston Red dead redemption Rdr2 Rockstar games wiki

John Marston Red dead redemption Rdr2 

Rockstar games wiki

John Marston Red dead redemption Rdr2 Rockstar games wiki
John Marston
Red dead redemption Rdr2 

John Marston is a fictional character in the Red Dead video game series by Rockstar Games. Portrayed by actor Rob Wiethoff, he is the main protagonist of the 2010 video game Red Dead Redemption and its standalone expansion, Undead Nightmare, and the secondary protagonist in its 2018 prequel, Red Dead Redemption 2.

In his younger years, John was an outlaw who rode in the infamous Van der Linde Gang, committing multiple crimes. After the gang's downfall and eventual disbandment in 1899, he tries leaving his life of crime behind to become a rancher and a family man. After 12 years of hiding, he is located by the FBI in 1911 and forced to hunt down the last surviving members of his former gang in exchange for his family and his freedom.

John Marston Red dead redemption Rdr2 Rockstar games wiki
John Marston
 Red dead redemption2

The character was well received, with many critics citing his maturity, moral complexity and ambiguity, and quest for atonement as focal points of the game. Furthermore, actor Rob Wiethoff's portrayal of Marston was also met with acclaim.

Red Dead Redemption required a large amount of voice work in order to feel alive. The team felt that the amount of voice work required for Redemption had been previously achieved in Grand Theft Auto IV, with prior experience to such amounts dating back to Grand Theft Auto: San Andreas (2004) and Bully (2006).To cast the characters, the team held auditions; until actors were officially signed to the project, it was only known as an "untitled video game project", for secrecy.In the game, Rob Wiethoff portrayed John Marston.

John Marston Red dead redemption Rdr2 Rockstar games wiki
John Marston wiki

The character of John Marston was developed to be a "family man".The team developed him as a nuanced character, as opposed to a straightforward hero or villain, in order to provide an interesting experience.Wiethoff considered Marston to be very determined about his goals. "He was a man about things," Wiethoff remarked. He gave the character a perceptible sense of weariness and unlike other gaming protagonists, Marston is a not a hero but a criminal.Technical director Ted Carson felt that Marston became interesting due to the combination of cynicism and realism.Wiethoff felt that Marston was aware that his past actions were "wrong", resulting in his attempt to abandon his former life.He stated that Marston's early decisions in his life were a direct result of his need for acceptance. "I don't know if he knew that what he was doing was wrong or not," Wiethoff said. Palmer felt that the characters of Marston and Williamson represented siblings in their former gang, while Dutch was more of a parental figure. He stated that Williamson is envious of Marston, despite Marston being his "moral anchor". Palmer also felt that, after Marston left the gang, Williamson's life began to "tailspin" uncontrollably. "s John grew into a man who conquered by achieving, Bill fell into a man who achieved simply by conquering," said Palmer.When developing other characters, the team was inspired by various historical figures of the 20th century, including Frank James, Pearl Hart and Tom Horn.


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